My Version of Achievement Hunting
May 12, 2020 18:44:58 GMT
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The Center, Silicon Consolidated Products, and 4 more like this
Post by Fluffy Cat on May 12, 2020 18:44:58 GMT
Hi everybody, my name is Fluffy Cat and I am here to share with you my version of the Achievement Hunter guide.
Thanks for SebassEnterprises for pointing out the mistakes in my guide and correcting my writings
What is Achievement Hunting you ask? Achievement hunting is an early game strategy that is making a lot of money in the early days of your game.
In my guide, I have stages for every important milestone. Stage 1 and 2 are essential, while stage 3 might be optional because of how long that stage may be done.
Stage 1: Getting Level 5
In this stage, your focus is getting level 5, because scrapping feature is unlocked at that level, and it is essential for stage 2 of my guide. Here is what you want to do in this stage:
1) Sell your Power, Steel, Water (sell 5-8k of them, you need it for plantation)
2) Buy and Sell power to get Buyer and Seller achievement
3) After you get both of them, build Two more Grocery Store or One Plantation and Grocery Store, Upgrade all the building to level 2
4) Produce and Retail until you get to level 5
While you are playing the game, you noticed there is your PA showing up some quests. Do them but stop when the 200 sausage quest shows up. The guide for PA quest is in this guide:
simcompanies.proboards.com/thread/53/updated-achievement-guide
Stage 2: Getting Physics Labs
If you are now level 5, congratulations! Now you can start stage 2 of my guide (DO NOT DO BOTH PATH AT THE SAME TIME, IT WILL MAKE IT HARDER TO MANAGE). As the title said, you need to build one physics lab, why? Because we are using it for the 200 sausage quest that I said earlier. This is the list you want to do now:
1) Build one new plantation and upgrade one of your Plantation to level 3, this is for the builder and employer achievement.
When you get both achievements, cancel both construction and scrap all your building
Now, there are two paths that you can choose to get enough money to build one physics lab. The first one is Prospector Path and the second one is Retailer Path.
1) Prospector Path
All you need to do is fill all your building slots with quarries. After the building is done constructing, you can scrap it, rinse and repeat until the 50 Scraps Prospector Achievement is showing up.Another benefit of using this path is you can level up faster.
2) Retailer Path
In this path, you are building either the electronic store or the gas station, build two of the building you chose and start retailing. You can use stuff from the exchange or advertise yourself on the sales chat. Do retail until you get the 100k Retailer Achievement.
After you completed one of the paths you choose, scrap all the buildings, and build one physics lab. Use the sausage quest on the physics lab and voilà! 165k worth of building material (Reference Price of Physics Lab Building)
has given to you for free (Also, you can let every buildings in construction mode except Physics Lab, and then apply the sausage in that buildings).
You can finish the other path if you want.
Stage 3: The Architect and The Scientist
This stage is optional because of the time needed to complete the achievement, I think the amount of money given by the previous stage is enough to start any business you want, unless the Aerospace Industry.
First, let's talk about Architect Achievement. If you want to do it, pay attention to the economy.
In the booming economy, the price of CU (Construction Unit), which is a big factor in this achievement is very expensive and you might build several General Contractor and Construction Factory (you can sell your CU, making a profit in the process).
In a recession, the Price of CU may fall below 2600. Still, you can make a profit, but less money is made compared to the booming economy.
You must use a Plantation because that building is the cheapest in the game. Also, because plantation is the cheapest that means you need less material to upgrade to a higher level and lesser loss of building material
Time to Finish the Architect Achievement:
- Level 10: 46 Hours (2 Days)
- Level 15: 106 Hours (4 1/2 Days)
- Level 20: 191 Hours (8 Days)
Next, The Scientist Achievement. Making your Research is necessary for this achievement, You want to use Fashion Research because that is the cheapest research that you can make. Q4 is what you want to get because it is a balance of time and money that you get.
While doing this, you can sell some of your research to other people for profit. By the way, this achievement can be done in any economic condition, but the best time is when a recession hits because of the 5% production bonus.
On average, the chance of the research to turn into patent is 12.5% (1 patent in 8). The chance can be increased by Hiring CTO and the other exec can contribute ¼ from what the CTO chance can do
Research Needed for The Quality on Average Chance:
Q1: 96 Research
Q2: 400 Research
Q3: 4,000 Research
Q4: 16,000 Research
Achievement Breakdowns:
simcompanies.proboards.com/thread/250/achievement-breakdown
Thanks for SebassEnterprises for pointing out the mistakes in my guide and correcting my writings
What is Achievement Hunting you ask? Achievement hunting is an early game strategy that is making a lot of money in the early days of your game.
In my guide, I have stages for every important milestone. Stage 1 and 2 are essential, while stage 3 might be optional because of how long that stage may be done.
Stage 1: Getting Level 5
In this stage, your focus is getting level 5, because scrapping feature is unlocked at that level, and it is essential for stage 2 of my guide. Here is what you want to do in this stage:
1) Sell your Power, Steel, Water (sell 5-8k of them, you need it for plantation)
2) Buy and Sell power to get Buyer and Seller achievement
3) After you get both of them, build Two more Grocery Store or One Plantation and Grocery Store, Upgrade all the building to level 2
4) Produce and Retail until you get to level 5
While you are playing the game, you noticed there is your PA showing up some quests. Do them but stop when the 200 sausage quest shows up. The guide for PA quest is in this guide:
simcompanies.proboards.com/thread/53/updated-achievement-guide
Stage 2: Getting Physics Labs
If you are now level 5, congratulations! Now you can start stage 2 of my guide (DO NOT DO BOTH PATH AT THE SAME TIME, IT WILL MAKE IT HARDER TO MANAGE). As the title said, you need to build one physics lab, why? Because we are using it for the 200 sausage quest that I said earlier. This is the list you want to do now:
1) Build one new plantation and upgrade one of your Plantation to level 3, this is for the builder and employer achievement.
When you get both achievements, cancel both construction and scrap all your building
Now, there are two paths that you can choose to get enough money to build one physics lab. The first one is Prospector Path and the second one is Retailer Path.
1) Prospector Path
All you need to do is fill all your building slots with quarries. After the building is done constructing, you can scrap it, rinse and repeat until the 50 Scraps Prospector Achievement is showing up.Another benefit of using this path is you can level up faster.
2) Retailer Path
In this path, you are building either the electronic store or the gas station, build two of the building you chose and start retailing. You can use stuff from the exchange or advertise yourself on the sales chat. Do retail until you get the 100k Retailer Achievement.
After you completed one of the paths you choose, scrap all the buildings, and build one physics lab. Use the sausage quest on the physics lab and voilà! 165k worth of building material (Reference Price of Physics Lab Building)
has given to you for free (Also, you can let every buildings in construction mode except Physics Lab, and then apply the sausage in that buildings).
You can finish the other path if you want.
Stage 3: The Architect and The Scientist
This stage is optional because of the time needed to complete the achievement, I think the amount of money given by the previous stage is enough to start any business you want, unless the Aerospace Industry.
First, let's talk about Architect Achievement. If you want to do it, pay attention to the economy.
In the booming economy, the price of CU (Construction Unit), which is a big factor in this achievement is very expensive and you might build several General Contractor and Construction Factory (you can sell your CU, making a profit in the process).
In a recession, the Price of CU may fall below 2600. Still, you can make a profit, but less money is made compared to the booming economy.
You must use a Plantation because that building is the cheapest in the game. Also, because plantation is the cheapest that means you need less material to upgrade to a higher level and lesser loss of building material
Time to Finish the Architect Achievement:
- Level 10: 46 Hours (2 Days)
- Level 15: 106 Hours (4 1/2 Days)
- Level 20: 191 Hours (8 Days)
Next, The Scientist Achievement. Making your Research is necessary for this achievement, You want to use Fashion Research because that is the cheapest research that you can make. Q4 is what you want to get because it is a balance of time and money that you get.
While doing this, you can sell some of your research to other people for profit. By the way, this achievement can be done in any economic condition, but the best time is when a recession hits because of the 5% production bonus.
On average, the chance of the research to turn into patent is 12.5% (1 patent in 8). The chance can be increased by Hiring CTO and the other exec can contribute ¼ from what the CTO chance can do
Research Needed for The Quality on Average Chance:
Q1: 96 Research
Q2: 400 Research
Q3: 4,000 Research
Q4: 16,000 Research
Achievement Breakdowns:
simcompanies.proboards.com/thread/250/achievement-breakdown