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Post by mightymoo on Mar 24, 2022 20:05:36 GMT
First, if you haven't read the announcement in today's SimTimes see the Magnates and Entrepreneurs article. www.simcompanies.com/newspaper/187I'm excited for this, I think it'll be fun to time travel back to the early days of SimCo. But I'd love for it to be a harder realm. For example: - more extreme swings for economy phases
- random global disasters - such as earthquake in Taiwan affects all HGEC production - it slows by 10%
- random individual disasters - like fire burns down your restaurant or BFR launch fails and blows up neighboring SO. If they could be proportional to rank, that would be even better. Maybe they kick in at the top 20% of players, and get progressively worse or more common for higher ranked players. This would create a more dynamic leaderboard and bigger challenge.
- More "special" items, like Christmas crackers. Roses in February, pumpkins in October, etc. (This would be fun in Magnates too)
Unpredictability would keep the game from becoming a pure static numbers game, and keep it even more interesting long term. This could even open up a third even harder realm in the future.
Thoughts?
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Post by chadastbreweries on Mar 24, 2022 23:46:44 GMT
it's very interesting . maybe the stocks will open there first
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Alchem
Supporters
Less Active on forums, PM me in-game.
Posts: 109
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Post by Alchem on Mar 25, 2022 18:17:04 GMT
I like simple stuff that helps me ease down after a hard day of work. Edit: yes to the last point. More special/seasonal items
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Post by semperfi on Apr 1, 2022 20:52:46 GMT
But I'd love for it to be a harder realm. This can be interesting for experienced players like us. I wonder if it would be so for relatively newer players (of which we have a ton). The idea is to have all on the same footing. - more extreme swings for economy phases
Not sure what this means? More frequent changes from top to bottom rather than our current situation where we can have long bouts of Recession or Boom? Along these lines, I have proposed a mod to the algo probabilities for a change in the economy. Each successive week increases the chance of change by some increment. I think this gives a more realistic simulation. AND, it would cause a more frequent change, if that is your intent. - random global disasters - such as earthquake in Taiwan affects all HGEC production - it slows by 10%
- random individual disasters - like fire burns down your restaurant or BFR launch fails and blows up neighboring SO. If they could be proportional to rank, that would be even better. Maybe they kick in at the top 20% of players, and get progressively worse or more common for higher ranked players. This would create a more dynamic leaderboard and bigger challenge.
A hard NO on these two.
If we intend this game to be a long-term build, this just increases the likelihood of someone getting zapped at just the wrong point. And, since it is random, the distribution of hits will likely be uneven, unless there is a huge number of them (even if limited to top 20%, which is what - top 500+ rank, or is that 1000?). Some players will take this as just plain "unfair". My own experience with a stealth nerf is just like such a "disaster" (intended or not). Like that, I can imagine making a huge investment to change direction, only to be hit with a random event just out the gate. I don't wish that on anyone. - More "special" items, like Christmas crackers. Roses in February, pumpkins in October, etc. (This would be fun in Magnates too)
Sure. But... I think the spirit of the alternative world is to have all players start from scratch vs having an incumbent advantage. More focus is on skill in building a business model in a world that mimics the original evolution. More Special Items might be best in the current world and aimed a noobies who want to get a "boost" to their business, imho.
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Post by knownknowns on Apr 23, 2022 22:27:19 GMT
The idea of a harder realm is appealing to veterans and new players alike. There’s a lot of wiggle room on what constitutes a harder realm. But overall I support this idea 10/10 would play and collaborate on this idea
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Post by waltdisney on May 15, 2022 15:33:21 GMT
Extra Hard Realm:
1) Our econ cycles are currently every friday and can move only 1 up or 1 down, meaning it can move from boom to normal but not boom to recession (2 down). I want to change this up.
A) Econ cycles can come anytime during the week B) It can move up to +2 up or -2 down so from boom to recession. Big jump right? C) Need 5 econ cycles - Bubble (Super Boom) - Boom - Normal - Recession - Depression D) Before, all industries are affected but I suggest that each industry will have an econ change that will not necessarily match. This means that Construction can be a boom while Aerospace can be in Depression. This will make for many interesting gaps in the market especially for items in multiple industries.
2) No Know It All achievement prize; Q7 Scientist Achievement reduced to $3,000,000 instead of $8,000,000.
3) Seasonal Items for every month. There should be 1-2 seasonal items for every month and not like what you did with Ramadan Sweets where you just changed the image of chocolate. It should be like Xmas crackers where it is a totally different thing. I may or may not give a future list of possible seasonal items.
4) Contest. Contests should be once a month... always once a month. There should be 2 contests running simultaneously and preferably on products that aren't related to each other to amplify disruptions.
For example, May 5 - 20 = Contest for Item 1 May 10 - 25 = Contest for Item 2
5) Ratings should be important. This is hardmode. We are no longer protecting newbies. This is HARDMODE. Min interest % should be based on ratings with lower ratings having higher interest rate. 5% max interest rate. I just followed the rating range arranged by when you buy bonds in the exchange. Also lower the value at default with B+ to D at 0% and AAA at 40%.
Rating Range - Minimum Interest Rate C - D ...............2.50% B+ - B- ............2.25% BB+ - BB- ........2.00% BBB+ - BBB- ....1.60% A+ - A- ............1.20% AA+ - AA- .........0.80% AAA ..................0.50%
6) Banks will not affect admin%; Less Bank Construction Time to 4 hrs; Increase in Construction Costs to $250,000 base.
7) Abundance Bonus and Penalties. +/- 3% to 10% abundance to all mines, rigs and quarries once every 2 weeks on specific days and buff/debuff duration lasts for 3 days minimum and maximum. It can be different bonuses/penalties for each building type. This means that all mines may get a +5% abundance but all rigs will get -7% abundance on the same day. All abundance buildings can exceed 100% but not below 0%.
8) Execs will follow the free market and there is no protection. Currently, there are limits to poaching exec salaries. The limits should be lifted so an Exec with $2,000 salary can be poached immediately for $500,000. Free market rules! This is a hardcore realm.
9) VWAP rules relaxed for low volume, high quality items up to a maximum price of $2,500,000 in both market and contract for anything. Could be a high quality apple or a high quality BFR. Doesn't matter. Free market for rare items. It will naturally go down anyways once mass produced.
10) Small and Medium-sized Government Orders. GO achievement removed. All GOs will show how much the player who fulfilled the GO bid price (this is only after fulfilling it)
11) All accounts caught cheating will not be deleted but be fined $200,000,000 cash for the first offense and doubles every offense made after that. Cheating Cert will be handed to the player and it will appear as a BLACK RIBBON on their profile when they chat. This Black Ribbon will be prioritized over any golden ribbon (from other certs) or trophy (from contest). This Black Ribbon and Cheating Cert will disappear after 1 year from the last offense. Cheating Cert will come with a number... Cheating Cert 2 means 2 offenses fined. If player resets, the Cheating Cert will still be there... LOL.
12) Auction House Tax increased to 45% or anything excess over $30,000,000. Whichever is higher.
13) Buff to Car/Gas/Electronic industry so it can compete with resource prices against Aerospace to create a more dynamic market. Buff to fashion leather-based and gold-based goods to slightly compete with resource price against Aerospace.
What do you guys thing? Are you up for the challenge? If you guys do not like the random events, econ change can still be every friday and we can take out the abundance bonuses/penalties.
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Post by jagholdings on May 20, 2022 14:05:22 GMT
I like the idea.
Groot and I were just discussing that the game doesn't cover some areas like fixed costs very well (ie. Employees who are standing around doing nothing cause the boss is sleeping still get paid, maintenance, taxes, etc).
Maybe that's something the new realm could have.
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Post by fi on Jun 26, 2022 17:58:20 GMT
I agree that
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naoh
Forester
Posts: 5
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Post by naoh on Jul 2, 2023 6:25:50 GMT
Yes, the second realm should be hard.
I would also include, that stored goods can‘t be stored to all eternity. They should have different expiring dates.
But you should be able to buy insurance.
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