Post by Blue on Jul 23, 2022 15:06:06 GMT
A new or existing building can build houses, mansions and apartment buildings.
New real estate agents can retail these. Also, they can be rented by NPCs (i.e. retail without consuming them). Supply/demand here would have to be restructured i.e. More housing to rent should slightly reduce rent prices. Higher quality houses (in terms of stars, and apartment building>mansion>house) get higher rents.
Also, housing should contribute to building value, so should be able to back bonds.
Also, demand for e.g. apartments should be higher in recession and mansions should be higher in boom.
New Mechanics:
1. Land / Plots
It isn't going to be balanced or realistic if the top players own ten billion houses each, and continue to build them forever.
Land should be required to build each house. (I.e. as an item)
Land obviously cannot be manufactured, so is sold by an NPC (i.e. the government or something similar) at a fixed price but limited stock on the exchange.
If/when housing introduced, a large starting quantity of land should be put on the exchange e.g. 10000 houses worth.
As time goes on, more land should be listed on the exchange (at the avg exchange price of pre-existing land). This is both balanced and realistic e.g. 100/week. And reflects real world increases in government planning permission.
Note: Why don't other buildings need land? I don't think this is a problem because they are very different types of land. This is the one area where it is maybe slightly unrealistic, but it is a game after all, and housing improves realism a lot.
2. Fluctuating house prices and debt (maybe)
If you take out debt with housing as backing, and the housing value decreases, what should happen? Different things could be done here, but maybe interest could go up e.g. housing halves, interest doubles.
There's lots of approaches to this, including no changes to interest, but it might be interesting.
3. Personal housing (maybe)
If housing exists, it would be cool to have one tile on the map which can have 'your' house on it. This would be somewhat cosmetic/flex (maybe even different sprites for different qualities) but could also give a small productivity buff.
This industry is one of the big ones missing from Simco, and I think it might be both fun for gameplay, and realism. Also, for Simco's goals for use in education it might be nice to mention housing and debt. The mechanics (I think) aren't too complex so maybe we can see this in-game
New real estate agents can retail these. Also, they can be rented by NPCs (i.e. retail without consuming them). Supply/demand here would have to be restructured i.e. More housing to rent should slightly reduce rent prices. Higher quality houses (in terms of stars, and apartment building>mansion>house) get higher rents.
Also, housing should contribute to building value, so should be able to back bonds.
Also, demand for e.g. apartments should be higher in recession and mansions should be higher in boom.
New Mechanics:
1. Land / Plots
It isn't going to be balanced or realistic if the top players own ten billion houses each, and continue to build them forever.
Land should be required to build each house. (I.e. as an item)
Land obviously cannot be manufactured, so is sold by an NPC (i.e. the government or something similar) at a fixed price but limited stock on the exchange.
If/when housing introduced, a large starting quantity of land should be put on the exchange e.g. 10000 houses worth.
As time goes on, more land should be listed on the exchange (at the avg exchange price of pre-existing land). This is both balanced and realistic e.g. 100/week. And reflects real world increases in government planning permission.
Note: Why don't other buildings need land? I don't think this is a problem because they are very different types of land. This is the one area where it is maybe slightly unrealistic, but it is a game after all, and housing improves realism a lot.
2. Fluctuating house prices and debt (maybe)
If you take out debt with housing as backing, and the housing value decreases, what should happen? Different things could be done here, but maybe interest could go up e.g. housing halves, interest doubles.
There's lots of approaches to this, including no changes to interest, but it might be interesting.
3. Personal housing (maybe)
If housing exists, it would be cool to have one tile on the map which can have 'your' house on it. This would be somewhat cosmetic/flex (maybe even different sprites for different qualities) but could also give a small productivity buff.
This industry is one of the big ones missing from Simco, and I think it might be both fun for gameplay, and realism. Also, for Simco's goals for use in education it might be nice to mention housing and debt. The mechanics (I think) aren't too complex so maybe we can see this in-game