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Post by greens7777 on May 10, 2020 19:39:08 GMT
We need transportation to deliver products. We also need passenger transport to deliver our workers to work. Passenger count changes as we upgrade or downgrade buildings. There could be taxi, bus, tram, train and so on. And this also would increase vehicle industry with more transport units to be built. For example bus can carry 50 passengers per hour and lasts for 1 month, then it needs to be replaced. Train is more expensive to buy, but can provide lower ticket prices because it can carry like 300 passengers and lasts 2 months. And so on. I hope i managed to explain my idea.
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Post by semperfi on May 11, 2020 21:55:33 GMT
I like the concept, but who buys what from whom? Are you saying that some of the worker and admin costs gets replaced with an element of transportation, then we need to buy units of transportation from players who manage "fleets"? They will then need their own buildings, specializing in types of transportation?
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Post by greens7777 on May 12, 2020 6:31:14 GMT
Automotive industry would produce new types of transport, taxi, bus, tram, train so on. They can not be sold in retail, but can be used to transport passengers.
Passenger transport service industry would buy transport units. One unit can carry certain amount of passengers (1 train can carry more than 1 taxi, so you need many taxi to carry the same amount of passengers as 1 train). You could build stations where passengers would wait. Higher level station, more passengers available for you, but there is a limit of total passengers in game. The amount of the somehow must be tied to total workers in game. More workers means more passengers. Passenger transport vehicles can be used for few times and then you need to buy new ones, as they gets old and needs to be replaced.
This would increase petrol usage, Automotive industry demand and make new opportunities in new industry.
To make it more complex, executives uses only taxi service and workers uses all other services like bus, tram, train. If transport service availability is low, then all other industires production output is lower, because not all workers are delivered to work. The same as transportation units - no transport no product delivery.
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Post by semperfi on May 12, 2020 22:17:39 GMT
That is an interesting angle.
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Post by ThatCompanyllc on May 18, 2020 11:20:52 GMT
Question now let's say I just started a new game, I have a few hundred employees, I dont have these items yet and probably wont have them for a while. Do my employees have to walk to work because they dont have transportation yet or do they not work at all because I cant provide them transportation? This is hypothetical based on your theory.
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Post by greens7777 on May 18, 2020 21:02:21 GMT
You don't need to provide transport to your workers. It would be done by others who play in public transport industry. Passengers would be as "product" to be transported daily.
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Post by ThatCompanyllc on May 18, 2020 21:04:00 GMT
Gotcha. Sorry for the questions I'm just trying to understand. now what happens if there is a lack of transportation because there are not enough players in that field? Will it effect overall production on everyones map because some workers didnt make it? Who pays for the transportation if its not the player? What if there is a car crash and someones workers get hurt? That wasnt a serious question but let's try and make this work if you think it can.
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Post by greens7777 on May 19, 2020 4:51:02 GMT
If there are not enough passengers transported then everyones production rate is lower, because not all workers were delivered to work. This would change slightly how many products you can produce in 1 hour.
Workers want to go to work, so they are ready to pay for tickets. For example in our world lives 1000 workers. They need to get to work. Player, who wants to run passenger service business builds station building. That building gives access to deliver 10 workers. You buy vehicle type, like bus to transport them. Bus can carry 20 passengers and have running costs, which gets higher as bus becomes older and after a time running costs are too high so it is more profitable to sell bus to waste industry for recycling and buy brand new bus. But bus with 20 seats carrying only 10 passengers is not effective and you should upgrade station to next level. That gives 10 more passengers. And now you can deliver 20 passengers. More passengers in your station available, more transport is needed. One delivery takes time. So, for transport tickets pays NPC passengers (like in retail stores).
Yes, you can add randomness and vehicles can crash. As this is game, passengers don't die, because passenger count is based on total workers and executives in game. But after crash your vehicle is destroyed and you need to buy new one. And for a few hours your passenger level in station drops because of fear about your last accident. And in other players stations passenger count rises for a while.
To reduce crash probability you should hire DSM = driver safety manager, which reduces crash chance %.
In our example world there are 1000 passengers. And 10 players in public transport business who competes to get more passengers in their stations. To do that, they set their prices in stations. For example one sets 10 and other sets 50. The one with price 10 would get more passengers if his station building levels would allow that. And player with price 50 would get its stations only half filled with passengers.
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Post by ThatCompanyllc on May 19, 2020 11:10:33 GMT
Alright I see I see. Next question. That covers the ground transportation will there be air transportation aslo. We do have different planes in game already. Can they be used in your idea? Or does that create a new idea for an airport?
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Post by greens7777 on May 19, 2020 13:40:02 GMT
Yes, different types of passenger transport can be used, even planes and ships aswell.
Each factory/ retail store can be reached by certain transport type. For example workers going to aerospace factory and launchpad have to go by plane, because these locations are more remote. Workers going to fashion store uses bus, tram. Workers going to mine uses train as they are more outside cities. Oilrig can be accessed by ship or by helicopter. And so on...
Different size of airplanes allows to carry different volumes of passengers. For example, jumbo Jet can carry 300 passengers and carries only workers. Luxury airplane can carry 25 passengers and can be used to transport workers and also for executives. This gives you option to choose what to transport. If all workers have been delivered, you can transport executives then. Jumbo Jet will be idle because it cant carry executives and wait next day. Single engine plane can deliver 4 passengers but can land also in plantations.
There can be VIP service also, executives can pay more than workers. (how much more they can pay could be somehow determined by average salary they have) And executives are delivered to work by taxi or by air shuttle heli.
This gives opportunity to increase more transport types aswell.
Today passengers have to be delivered and based on how much passengers were delivered at midnight tomorrows production/ sell rates will be adjusted.
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Post by ThatCompanyllc on May 19, 2020 13:50:24 GMT
I was going to ask if the executives had a VIP or private transportation because they are different then regular workers. Ok. Now the type of transportation have different prices. This is effected by the type of vehicle? Example an eletric vehicle is more efficient then a diesel and diesel more efficient then petrol. Will one start off with the less efficient vehicles to work towards and eletric version?
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Post by greens7777 on May 19, 2020 13:53:05 GMT
I edited my previous post about VIP and executives.
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Post by greens7777 on May 19, 2020 14:04:25 GMT
Yes, vehicle need different type of energy. Petrol, diesel, electricity. Airplanes needs Jet fuel (maybe rocket fuel).
Based on what is the market price for each energy type you can think which transport type is more efficient to use for you. If you produce your own electricity, use E-car. If you buy energy from exchange and hope to get good spot prices, keep both types of cars in warehouse and use which one you need that day.
The other way is that current small vehicles can't be used as public transport. Based on how much personal cars were sold today in retail store, that much workers don't need public transport tomorrow. And for public transport should be created new transport types: taxi, bus, tram, train, heli, minibus and so on.
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Post by ThatCompanyllc on May 19, 2020 14:28:27 GMT
Ok I see. What else can we add to this. With the addition of air transport how about having a new hiring option? One will be able to hire an executive from over seas. These can be the most skilled yet most expensive. Opening up the hiring range would allow a company to seek potential all over the world vs a close proximity.
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Post by ThatCompanyllc on May 19, 2020 14:35:07 GMT
Also because I'm starting to think about quality because semperfi reminds me the importance of it when i forget to mention it.(Thanks for that). How would the quality lvl effect the transportation? Decrease travel time? Increase passengers? Increase in fares? How would that work?
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