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Post by greens7777 on May 14, 2020 8:21:35 GMT
Everyone manufacturing and retailing generates waste. Manufacturing creates more waste. Based of industry type and building levels is determined how much waste you generate.
Waste can be recycled to different kind of materials - power, plastic, glass etc.
Waste generated can be recycled by your own recycling building or you can sell waste to ones who has recycling plants.
There should be some limit how much waste you can have in warehouse. When it is full, you have to pay huge tax. This is to force you think about dealing with waste.
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Post by Keefain on May 14, 2020 10:39:15 GMT
There is pollution buildings in most of industry games, that would be a nice addition, what to do with wastes and pollution... Since some industries will generate more waste and pollution, it ll need a big upgrade and effort to calculate and balance all industries.
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Post by semperfi on May 14, 2020 14:11:20 GMT
Recycling business - good idea.
Instead of a limit on amount of waste stored, what if there were an escalating tax - minimal to start, but grows on a small factor logarithmic scale.
If so, I can see that it would be possible that recyclers are being paid to take the waste vs buying it from you (as the tax savings are worth more than the revenue).
I would also allow more buildings on the map to accommodate one's own recycling building. Maybe they are designated zones, if we want to avoid the slots from being used for other purposes.
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Post by greens7777 on May 14, 2020 16:38:52 GMT
And waste recycling should add some randomness as you dont know exactly how much plastic, glass, paper you can get out of waste. This would make some ups and downs in market aswell. Without any specific event.
To add more randomness, every manufacturing building has small percent of defective products as outcome. None in this world is perfect. And defective units can be sold to recyclers aswell. Recyclers can break down defective parts and get out one random component and little bit of raw materials.
Players could hire quality manager which reduces defect outcome percentage.
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Post by ThatCompanyllc on May 14, 2020 16:55:38 GMT
I like the ideas here
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Post by gizmo on May 14, 2020 21:27:10 GMT
I think this is a great idea. The waste could also be used to produce power instead of using cash
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Post by semperfi on May 14, 2020 23:39:15 GMT
Gizmo - that is an interesting angle.
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zyz
Oil Patch Laborer
Posts: 94
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Post by zyz on May 15, 2020 9:24:00 GMT
I don't think it is good idea. That would increase cost production of goods and would require game rebalancing in every aspect.
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Post by semperfi on May 15, 2020 17:13:49 GMT
zyz, good point you share with Keefain - going from zero to suddenly having this cost would definitely be disruptive.
There are creative ways to deal with it - perhaps an offsetting reduction of Admin costs up to a certain level of waste?
If part of the game objective is also to teach about real world business, this is a factor that has historically been ignored, so would be a good addition.
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Post by greens7777 on May 15, 2020 20:30:17 GMT
To waste you can look from this angle aswell. There could be some materials that can't be produced, but they appears as side product of manufacturing another product. Like sawing sawlogs into planks, you get lots of saw dust. That can be used to make other products. For one company it is waste for another it is material used in production.
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Post by Keefain on May 16, 2020 9:04:37 GMT
btw i would be good for marketing and increasing environmental awareness as social responsibility, so however it is hard to realise it, addition of this feature, would be good for brand.
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raem
Farmer
Posts: 1
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Post by raem on Jan 30, 2023 12:52:57 GMT
I was about to suggest this. It’s more realistic that we have this industry. I hope this is added soon.
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