Post by elbhogg on Jun 30, 2023 16:34:54 GMT
**Name:** Crowdfunding for Sales Contracts with Parts Donation
* **Description:** Players can create crowdfunding campaigns to raise parts to fulfill sales contracts.
* **Mechanic:** Players can create a crowdfunding campaign by specifying the amount of parts theyu need, the rewards they will offer to donors, the deadline for the campaign, and the sales contract they are trying to fulfill.
* **Rewards:** Players can offer a variety of rewards to donors, such as:
* Access to other companies' sales contract timers, which would allow them to see how long other companies have left to fulfill their sales contracts. This would give them an advantage in the market, as they would be able to see which contracts are nearing completion and swoop in to make a deal.
* 50% of the total income raised from the sales contract, which would give them a share of the profits.
* **Deadline:** The crowdfunding campaign will end after a set period of time. If the campaign does not reach its funding goal by the deadline, no parts will be raised.
* **Success:** If the crowdfunding campaign reaches its funding goal, the player will receive the parts and can use them to fulfill the sales contract.
* **Donating Partner Split:** Once the sales contract is fulfilled, the player will return 100% of the donating partner's parts value to the donor. The player will then keep 50% of the total income raised from the sales contract. The remaining 50% of the income will be split among the other donors.
This mechanic would allow small companies in the game to have the opportunity to grow with other companies' parts. It would also add a new layer of strategy to the game, as players would need to carefully consider which rewards to offer, when to launch their campaign, and how to fulfill the sales contract.
Here are some additional details that could be considered when implementing this mechanic:
* **Minimum parts goal:** There could be a minimum parts goal that players must reach in order for their campaign to be successful. This would help to prevent players from creating unrealistic campaigns.
* **Maximum parts goal:** There could also be a maximum parts goal that players can set. This would help to prevent players from raising too many parts and becoming too powerful.
* **Donation limits:** There could be limits on how much parts each player can donate to a crowdfunding campaign. This would help to prevent large players from dominating the game.
* **Description:** Players can create crowdfunding campaigns to raise parts to fulfill sales contracts.
* **Mechanic:** Players can create a crowdfunding campaign by specifying the amount of parts theyu need, the rewards they will offer to donors, the deadline for the campaign, and the sales contract they are trying to fulfill.
* **Rewards:** Players can offer a variety of rewards to donors, such as:
* Access to other companies' sales contract timers, which would allow them to see how long other companies have left to fulfill their sales contracts. This would give them an advantage in the market, as they would be able to see which contracts are nearing completion and swoop in to make a deal.
* 50% of the total income raised from the sales contract, which would give them a share of the profits.
* **Deadline:** The crowdfunding campaign will end after a set period of time. If the campaign does not reach its funding goal by the deadline, no parts will be raised.
* **Success:** If the crowdfunding campaign reaches its funding goal, the player will receive the parts and can use them to fulfill the sales contract.
* **Donating Partner Split:** Once the sales contract is fulfilled, the player will return 100% of the donating partner's parts value to the donor. The player will then keep 50% of the total income raised from the sales contract. The remaining 50% of the income will be split among the other donors.
This mechanic would allow small companies in the game to have the opportunity to grow with other companies' parts. It would also add a new layer of strategy to the game, as players would need to carefully consider which rewards to offer, when to launch their campaign, and how to fulfill the sales contract.
Here are some additional details that could be considered when implementing this mechanic:
* **Minimum parts goal:** There could be a minimum parts goal that players must reach in order for their campaign to be successful. This would help to prevent players from creating unrealistic campaigns.
* **Maximum parts goal:** There could also be a maximum parts goal that players can set. This would help to prevent players from raising too many parts and becoming too powerful.
* **Donation limits:** There could be limits on how much parts each player can donate to a crowdfunding campaign. This would help to prevent large players from dominating the game.