My Uber detailed Real Estate Industry: extension of construc
Jul 9, 2023 3:04:36 GMT
ducks224 likes this
Post by Sir Flamealot on Jul 9, 2023 3:04:36 GMT
docs.google.com/document/d/10Ge90kCjLWNuxcXwvQEYF8KBp6uAgZOt1AQsF6gzH5A/edit
This is the link!
Letter:
Hi Patrik! This is my detailed doc on how the real estate industry would work.
The real estate building:
Would cost the same to build as a physics lab
The higher you increase the level of the building, the bigger chance that a better order comes your way
Would have some similarities to SO
Would take 6 hours to search, would cost a flat 100k+ admin overhead.
A non-zero chance that there aren’t any orders.
Upon leveling up, you have a choice to either A: Increase the amount of orders by one, B: Decrease the cost by a certain amount, or C: Decrease the searching time. You can only pick one.
THE BUILDINGS USED:
Apartment
Condo
House
Mansion
Cabin
All of these would take the same materials to build as you would build a plantation.
Would be built in either a house building factory or construction factory.
THE BIG TWIST… You must produce your own house. You can sell materials but not the house itself. There is also no research on the building (because if so then construction units would need to be researched).
Building outputs go with the flow
The financial advisor:
You will be introduced to some “home buyers” that are looking for a house. You will try to negotiate a price with them and try to make a profit out of it. There will be some customers that will be nice to you, and some that aren’t as flexible.
The “advisor” will have the ability to give you PM (separate from PA).
You will be notified if something changes.
Some customers are very impatient, others are more patient. The variance is completely random, with few limits.
Players will try to complete the order in a timely manner.
The vast majority of customers will buy one house, although from time to time there will be multiple houses changing hands.
Building description:Cabin
Would take 12 construction units to build, as well as 192 units of reinforced concrete, 2640 bricks, and 768 planks. This would cost approximately 80k.
Would be 4th most common item, atypical in Sim Companies as it is the cheapest to make.
Orders…
Building Description: Condo
Would cost the same to build as a physics lab
Would be the 3rd most common item
Would be more rare than house or apartment in orders.
Building Description: House
Would cost about 3 physics lab cost to build
Would be most common
Often will be reason why many don’t go too far in
Building Description: Mansion
Would cost 5 physics lab cost to build
Would be least common
Somewhat similar to BFR
Building Description: Apartment
Would cost 7 physics lab cost to build
Would be second most common order
This order would pay for many people’s housing. Those Simeon’s will pay daily rent until they pay the money that is slated for them. This is not so for the other buildings.
Executive Effects:
COO: Decrease Searching Costs
CFO: More money making orders
CMO: Speeds up search, would push you to more customers. At level 3 and up a skill of 20 or above CMO will allow you to choose 2 options upon upgrading buildings instead of one.
CTO: Will help speed up production of house building.
Potential Market effects:
All building material prices will swing wildly
The construction industry as a whole will benefit
Pphpl for all construction items will go up heavily
More foreseen effects
Ties in with building auction
That’s all for now! Make a copy and share your ideas with Sir Flamealot!
I have a few proposed ideas:
-You May be a home buyer, earning a small amount
-Possible that you may be a customer
.
This is the link!
Letter:
Hi Patrik! This is my detailed doc on how the real estate industry would work.
The real estate building:
Would cost the same to build as a physics lab
The higher you increase the level of the building, the bigger chance that a better order comes your way
Would have some similarities to SO
Would take 6 hours to search, would cost a flat 100k+ admin overhead.
A non-zero chance that there aren’t any orders.
Upon leveling up, you have a choice to either A: Increase the amount of orders by one, B: Decrease the cost by a certain amount, or C: Decrease the searching time. You can only pick one.
THE BUILDINGS USED:
Apartment
Condo
House
Mansion
Cabin
All of these would take the same materials to build as you would build a plantation.
Would be built in either a house building factory or construction factory.
THE BIG TWIST… You must produce your own house. You can sell materials but not the house itself. There is also no research on the building (because if so then construction units would need to be researched).
Building outputs go with the flow
The financial advisor:
You will be introduced to some “home buyers” that are looking for a house. You will try to negotiate a price with them and try to make a profit out of it. There will be some customers that will be nice to you, and some that aren’t as flexible.
The “advisor” will have the ability to give you PM (separate from PA).
You will be notified if something changes.
Some customers are very impatient, others are more patient. The variance is completely random, with few limits.
Players will try to complete the order in a timely manner.
The vast majority of customers will buy one house, although from time to time there will be multiple houses changing hands.
Building description:Cabin
Would take 12 construction units to build, as well as 192 units of reinforced concrete, 2640 bricks, and 768 planks. This would cost approximately 80k.
Would be 4th most common item, atypical in Sim Companies as it is the cheapest to make.
Orders…
Building Description: Condo
Would cost the same to build as a physics lab
Would be the 3rd most common item
Would be more rare than house or apartment in orders.
Building Description: House
Would cost about 3 physics lab cost to build
Would be most common
Often will be reason why many don’t go too far in
Building Description: Mansion
Would cost 5 physics lab cost to build
Would be least common
Somewhat similar to BFR
Building Description: Apartment
Would cost 7 physics lab cost to build
Would be second most common order
This order would pay for many people’s housing. Those Simeon’s will pay daily rent until they pay the money that is slated for them. This is not so for the other buildings.
Executive Effects:
COO: Decrease Searching Costs
CFO: More money making orders
CMO: Speeds up search, would push you to more customers. At level 3 and up a skill of 20 or above CMO will allow you to choose 2 options upon upgrading buildings instead of one.
CTO: Will help speed up production of house building.
Potential Market effects:
All building material prices will swing wildly
The construction industry as a whole will benefit
Pphpl for all construction items will go up heavily
More foreseen effects
Ties in with building auction
That’s all for now! Make a copy and share your ideas with Sir Flamealot!
I have a few proposed ideas:
-You May be a home buyer, earning a small amount
-Possible that you may be a customer
.