Post by zealousgroupofcompny on Oct 10, 2023 9:21:04 GMT
Hello readers.
I am suggesting that an educational industry be added to the game.
GOAL:
To increase game depth and also provide more business opportunity for players, to reduce the waiting time for looking for executives and staffs, and to make it easier for players to look for staffs executives that meet their specific requirements.
IMPACT:
This will provide both early game players and late game players, mid players and beginners in the best way, by giving them the freedom to select staffs and executives and also giving them new business opportunity to explore admist the saturated economy of simcompanies.
MECHANICs:
You will create an educational building/training institutes. With options to recruit and train staffs and executives which have generated by the game mechanism and also the number of recrutee will depend on the level of the building and the reputation which it holds. This training of staffs is not going to be just for a player but other players can also hire staffs from this institutes by opening a menu which contains names of companies running educational institutions categories by rating, from real players based on the experience which these staffs have and their age. Like a 27year old staff/executives with 30 exp will be a good requirement to get a rating, and how diverse this staff are .
The training should be categorized into
(1)staff training
(2) executive training
Under staff training they should be a list of industries such as mining, research, banking, farm, refinery etc. From which a player can decide to train staffs in that sectors . Staffs train in refinery should not be use in banking with very high efficiency. Therefore when a player change industry he will be required to sell off his staffs/or required to hire new staffs from these institutions to meet his current demand. This will lead to more thorough thaught and cost of waking up and deciding to switch industry, just like how it is in real life.
In a new sector a player can open a menue search for institutions training staffs related to that industry, look at the ratings or popularity of these institutions and check if they are staffs available. If available he can send a request and if the trainer we consider his offer. His can buy them and training fee will be sent to the trainer, and the staffs can start working.
How to moderate trainers from charging too much or from top players sending excess money to dominate?
It doesn't matter since there will be multiple institutions and a limit to how much they can charge.
And also a training cycle, so if they charge you too much per staff you move onto the next institution.
Why train the staff?
These staffs depending on the amount of training can be a factor in deciding management output or decrease the output( shoulnt be the only factor).
Let say training has level 1,2,3,4,5 or rookie, amateur,novice,pro,expert. Which ever you can afford will determine output by a percentage. Even if you can't afford top staffs but have another ingame factor that is contributing greatly to output is also Good. But having those factors working together should even make things better.
So if you have a sales building you can buy staffs with degree in or diploma in communication, and financing.
Each building should have multiple categories department within. Gas station should have accounting dept, sales department, customer service and so.
Hanger should have engineering dept, testing dept, accounting dept and so.
So when setting up a building you might decide to buy very high qualified accounting staffs and engineering staffs and low or non customer service staff.
A section should be dedicated to see how each Dept is doing, and all the department activities should be reported by a single person. Departmental Head, the executive. Which also received a different type of training of higher/advance qualification. Than the regular staff.
The cost of training an executive should be higher compare to that of a single regular staff.
Staff should be bought in packs like 50,100,150... 2000.
So we can have like
50-sales staff with level 3 training
2500-acct staff with level 6 training
Etc.
So when considering input and output there should be a window showing how each dept performed
Like you can look at it for example..
Performs in acct dept dropped, why? When you buy very high goods and then the qualifications of your staff is not enough to nuture profit out of it leading to you lossing money.
And you look at the communication dept performance dropped why? You got few customers service staff like 50 and your building is like level 29 of course there will be lapse.
Same apply for other departments. From looking at individual dept, you can also check the experience of the hod i e executives if they have low experience then you know how to start tackling the issues to balance every factor or fire the executive for poor management and go to training institutions and search each institutions candidates on display.
And it will be even interesting if these staffs and executives can raise complains.
These are just suggestions of mine thank you
Frm:Zealous Group Of Companies
I am suggesting that an educational industry be added to the game.
GOAL:
To increase game depth and also provide more business opportunity for players, to reduce the waiting time for looking for executives and staffs, and to make it easier for players to look for staffs executives that meet their specific requirements.
IMPACT:
This will provide both early game players and late game players, mid players and beginners in the best way, by giving them the freedom to select staffs and executives and also giving them new business opportunity to explore admist the saturated economy of simcompanies.
MECHANICs:
You will create an educational building/training institutes. With options to recruit and train staffs and executives which have generated by the game mechanism and also the number of recrutee will depend on the level of the building and the reputation which it holds. This training of staffs is not going to be just for a player but other players can also hire staffs from this institutes by opening a menu which contains names of companies running educational institutions categories by rating, from real players based on the experience which these staffs have and their age. Like a 27year old staff/executives with 30 exp will be a good requirement to get a rating, and how diverse this staff are .
The training should be categorized into
(1)staff training
(2) executive training
Under staff training they should be a list of industries such as mining, research, banking, farm, refinery etc. From which a player can decide to train staffs in that sectors . Staffs train in refinery should not be use in banking with very high efficiency. Therefore when a player change industry he will be required to sell off his staffs/or required to hire new staffs from these institutions to meet his current demand. This will lead to more thorough thaught and cost of waking up and deciding to switch industry, just like how it is in real life.
In a new sector a player can open a menue search for institutions training staffs related to that industry, look at the ratings or popularity of these institutions and check if they are staffs available. If available he can send a request and if the trainer we consider his offer. His can buy them and training fee will be sent to the trainer, and the staffs can start working.
How to moderate trainers from charging too much or from top players sending excess money to dominate?
It doesn't matter since there will be multiple institutions and a limit to how much they can charge.
And also a training cycle, so if they charge you too much per staff you move onto the next institution.
Why train the staff?
These staffs depending on the amount of training can be a factor in deciding management output or decrease the output( shoulnt be the only factor).
Let say training has level 1,2,3,4,5 or rookie, amateur,novice,pro,expert. Which ever you can afford will determine output by a percentage. Even if you can't afford top staffs but have another ingame factor that is contributing greatly to output is also Good. But having those factors working together should even make things better.
So if you have a sales building you can buy staffs with degree in or diploma in communication, and financing.
Each building should have multiple categories department within. Gas station should have accounting dept, sales department, customer service and so.
Hanger should have engineering dept, testing dept, accounting dept and so.
So when setting up a building you might decide to buy very high qualified accounting staffs and engineering staffs and low or non customer service staff.
A section should be dedicated to see how each Dept is doing, and all the department activities should be reported by a single person. Departmental Head, the executive. Which also received a different type of training of higher/advance qualification. Than the regular staff.
The cost of training an executive should be higher compare to that of a single regular staff.
Staff should be bought in packs like 50,100,150... 2000.
So we can have like
50-sales staff with level 3 training
2500-acct staff with level 6 training
Etc.
So when considering input and output there should be a window showing how each dept performed
Like you can look at it for example..
Performs in acct dept dropped, why? When you buy very high goods and then the qualifications of your staff is not enough to nuture profit out of it leading to you lossing money.
And you look at the communication dept performance dropped why? You got few customers service staff like 50 and your building is like level 29 of course there will be lapse.
Same apply for other departments. From looking at individual dept, you can also check the experience of the hod i e executives if they have low experience then you know how to start tackling the issues to balance every factor or fire the executive for poor management and go to training institutions and search each institutions candidates on display.
And it will be even interesting if these staffs and executives can raise complains.
These are just suggestions of mine thank you
Frm:Zealous Group Of Companies