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Post by paneintheglass on Jul 24, 2024 7:30:10 GMT
Issue: I've noticed a massive decline in demand for construction materials since auctioning got implemented, disrupting the market a lot.
Solution: I was thinking players bidding would have the minimum materials required (equivalent to the minimum bid, only using materials versus cash).
Disallowing the bid if materials are not in inventory, like how you do with cash.
Any additional amount above the minimum bid would require cash.
Upon successful bid, resources are destroyed like via construction. You can call them 'moving costs' as the building is being shipped across the world to be thematic with the game.
The player who sold the building can receive cash equivalency.
Concern: I've seen a lot of players exit the materials and construction side of things as of late due to the massive impact auctions have had in the sector. I believe this was an unforseen externality of the bidding system.
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