Post by john on Jul 5, 2020 12:33:04 GMT
Hi, I've been playing this game for a few months now and I'm loving it. Thankyou and thankyou again.
I have a few suggestions for qol stuff.
I'd like a button to hq and a button to exchange in the drop down menu where the button to warehouse is. I know that it's only 1 less click but like in website design one less click is important.
When the exchange prices are circling round at the bottom of my screen I'd like to be able to press and hold to circle back to that price that changed just as it went off the screen. Also the ability to swipe left or right to cycle round to different products and for it to pause for a second or two before resuming it's cycling.
I know it was mentioned in another post earlier today but I'd like to add my voice to the idea which was to be able to select which products appear in the cycle in the first place.
Lastly in the encyclopedia I'd like to be able to see the window displaying the current market orders the same as in the warehouse. If I'm trying to figure out how much it costs to produce a product I currently have to see what ingredients I need, click map, click exchange, click ingredient, click second ingredient, click back to encyclopedia to remember what third ingredient was, click map, click exchange, click third ingredient, click 1st ingredient again because I've forgotten the price and well you get that there's a lot of clicking involved.
Oh and actually lastly, the ability to adjust sourcing cost in the warehouse. If I have the choice to buy or sell power on the exchange for $.25 or on contract for $.235 then the sourcing cost of power for determining the profitability of silicon production, and therefore weather or not I want to produce that product, should use one of those figures or some combination in between, not the .2 that I produce it for as that would be double counting expected profit in both energy production and silicon production.
Once again fantastic game and thankyou for all the work you put into it.
I have a few suggestions for qol stuff.
I'd like a button to hq and a button to exchange in the drop down menu where the button to warehouse is. I know that it's only 1 less click but like in website design one less click is important.
When the exchange prices are circling round at the bottom of my screen I'd like to be able to press and hold to circle back to that price that changed just as it went off the screen. Also the ability to swipe left or right to cycle round to different products and for it to pause for a second or two before resuming it's cycling.
I know it was mentioned in another post earlier today but I'd like to add my voice to the idea which was to be able to select which products appear in the cycle in the first place.
Lastly in the encyclopedia I'd like to be able to see the window displaying the current market orders the same as in the warehouse. If I'm trying to figure out how much it costs to produce a product I currently have to see what ingredients I need, click map, click exchange, click ingredient, click second ingredient, click back to encyclopedia to remember what third ingredient was, click map, click exchange, click third ingredient, click 1st ingredient again because I've forgotten the price and well you get that there's a lot of clicking involved.
Oh and actually lastly, the ability to adjust sourcing cost in the warehouse. If I have the choice to buy or sell power on the exchange for $.25 or on contract for $.235 then the sourcing cost of power for determining the profitability of silicon production, and therefore weather or not I want to produce that product, should use one of those figures or some combination in between, not the .2 that I produce it for as that would be double counting expected profit in both energy production and silicon production.
Once again fantastic game and thankyou for all the work you put into it.