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Post by RichardWest on Jul 19, 2020 21:59:32 GMT
I see a lot of the top businesses are structured around the aerospace supply chain. Is this due to the model being unbalanced (leaning on aerospace being overly efficient) or due to the demand being driven simply by the novelty (rockets and space!) of the industry?
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Post by The Center on Jul 20, 2020 10:14:01 GMT
Aerospace is the end game industry that produces a lot of profit. As far as it being unbalanced? Not really sure if that's the case. Looking at the newspapers we can see there are still many players doing the other industries. Maybe, you could argue unbalanced in the form of profits. But, you have to also understand that getting into aerospace is capital expensive. It is hard to just jump into making planes or rockets as a new player. Most if not all players get into aerospace after gaining the capital needed and doing the supply chain items that are required to make the planes and/or rockets. Edit: Newspaper 98 has the Zoning table that breakdowns the amount of buildings and workers in the game. If you take workers/100 = levels. Example: Power Plant shows workers of 3,903,200. 3,903,200/100= 39,032 levels Link to Newspaper 98
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Post by RichardWest on Jul 20, 2020 16:01:44 GMT
Even though there are plenty of employees in other industries, it still doesn't change the fact that the top 3-4 billion dollars of the top 10 companies is comprised of aerospace.
To me, that implies there's only one way to play this game in the long term.
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Post by stetim on Jul 21, 2020 11:34:15 GMT
Even though there are plenty of employees in other industries, it still doesn't change the fact that the top 3-4 billion dollars of the top 10 companies is comprised of aerospace. To me, that implies there's only one way to play this game in the long term. I hear you on this RichardWest. For a game that purports to have a dynamic market model, the reality is a formulaic game progresion that rewards a conventional play style and doesnt reward or punish risk. If you look at the real world list of largest companies, aerospace is certainly not dominant at the top table. Arguably all the industries in this game are represented in the list of biggest companies and should have equal chance of hitting the top with an active player who can read the market well.
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Post by RichardWest on Jul 21, 2020 22:52:53 GMT
I haven't played this long enough to go so far as to say there is only one way to play. I may feel that way in a month or two, though.
But I'm genuinely curious. At any given point in time, there is a "best" way to play, the important part is that needs to be in a constant state of flux. If it's not, this will get boring. If aerospace is still dominant on the top 10 ranks in 3 months, then there's probably only one progression that makes sense.
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Post by raksha on Jul 26, 2020 3:54:32 GMT
I believe the problem is with supply and demand of aerospace. Particularly with the sales office function.
You can move more product per day than what would be expected of that industry. The big players can run sale offices then can sit on a deal till they acquire the needed products and sell. Of course the sales office is balanced so that completing a contract provides profit of buying the products over building them.
First I would take a look at the sales office. Contracts should perhaps have a limited time and/or require employee salary while the contract is pending. In addition to a shipment time with Timely deliveries providing a bonus. In addition, contracts for "replacement parts" could be more common. For example instead of buying an entire jet a contract may just ask for the engine or cockpit. The replacement contract would be of lower value and more common. In contrast big contracts for buying an entire jet could be more lucrative but uncommon. To help offset the increase in products the office requires overall. Search focuses could be added. For example you could specify space or aircraft. And the office will try to prioritize contracts within those to categories but there is no guarantee. Increased building level would increase chances of large contracts, lucrative contracts and accuracy of specific contracts.
Overall I believe this would increase movement for lower end products throughout he chain and cause end users to be more selective.
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Post by RichardWest on Jul 27, 2020 19:26:15 GMT
Thank you for this. I am not very familiar with the aerospace industry; however, I feel like it needs some small tweaks like this. Something isn't broken, but a little bent...
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